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Warhammer 40,000: Gladius – Tyranids

Warhammer 40,000: Gladius – Tyranids

 10.86

Buy online: Warhammer 40,000: Gladius – Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!

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On Gladius Prime, where there were once cities and agriculture… now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.

For the Great Devourer comes.

Warhammer 40,000: Gladius – Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!

An Everlasting Hunger

The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction… so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock.

The Ravening Swarm

To the Tyranids, to stay still is to die. They consume and they move on. Even their "cities" are disposable collections of megafauna, reabsorbed into the swarm when they have served their purpose and local resources are exhausted.

The Hive Mind

The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike.

Biological Horrors

Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units – from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants – can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

System Requirements Warhammer 40,000: Gladius – Tyranids

System Requirements Windows

OS: Windows 7 / 8 / 10 (64-bit) – Requires a 64-bit processor and operating system
CPU: Intel Core i3 or equivalent
RAM: 4 GB
Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series)
HDD: 4 GB

System Requirements Linux

OS: Requires a 64-bit processor and operating system
CPU: Intel Core i3 or equivalent
RAM: 4 GB
Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series)
HDD: 4 GB

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